P5R and P5S
2/20/2020 US Release date.
This is what they keep claiming, anyway. Everyone keeps saying that it'll be a global release.
Do take this with a grain of salt, though, considering their track record thus far.<div class='edited'>(edited by Joker)</div>
I would if I still had it. That was a few computers ago when I was making "You're Banned" calling cards on the forum.
I should go back to that. It was fun.
Can we ask for help on the game here?
Sad to say Chihaya (Fortune) and having a persona of the same confidant you're trying to raise are the only real ways to boost the ranks.
Granted, you also need to say the right things to start getting the x3 booster during the scenes as well.
There's really no need to put in emails for things like this.
The font is significantly harder to get your hands on.
ANN IS BESTGIRL
She's not as unpopular as you'd might think.
Plenty of polls went rolling around, and the top 3 favorite girls were Makoto, Ann, and Futaba, in that order.
Makoto was originally the fan favorite for a while, but once the game was out, Makoto and Ann started to level out quite a bit over who was potentially the fan favorite.
Futaba just kinda... there. She was third, but it wasn't even close.
Most Hated Bosses in Video Games
<b>Every "FOE" super enemy in Persona Q 1-2. </b>
Not exactly bosses, but can be considered late game enemies.
They can generally kill party members in 1-2 shots, and need to be widdled down via status debuffs, so you have to play a game of debuff, buff yourself, keep healing, and hope to god that your MP doesn't drain before the FOE's health does.
Absurd enemies to take on.
A standard enemy gives roughly 5% your exp bar. FOEs give you a level and a half for killing. Just for comparisons.
Parasite Eve's secret boss fight at the top of the Chrystler Building
Super powered, and takes 30+ minutes to take down even if you're dishing max damage</i>at the top of the Chrystler Building
If it's a damage sponge, I'm probably going to hate it, regardless of the game in question.
For the folks who enjoy classics: <i>Sub Zero in Mortal Kombat 3</i>. Dude was designed around reading your controller inputs and ruining you.
Super powered, and takes 30+ minutes to take down even if you're dishing max damage. Dude was designed around reading your controller inputs and ruining you.
Super powered, and takes 30+ minutes to take down even if you're dishing max damage
<i>Dark False: Phantasy Star Online</i>
High HP. Switches between Physical Immunity and Magic Immunity, flies way up high, way down below, and spins around a giant arena.
If you are a magic caster, you can't hit him 70% of the time.
Rangers get a 50% hit window.
Melee gets a 10% hit window opportunity. Chasing a boss is never fun.
Forced reloads on chats
I need more detail on what you're referring to, as my quick testing is proving insufficient.
The Site and the Chat are using two different platforms, so if you're not logged in before you go to it, it needs to refresh what you're currently looking at to fully sync your account to the chat application.
Who do you ship
People ship Ryuji with Ann because they mis-read the japanese nature of being open and friendly.
In Japan, pointing and laughing at people and constantly insulting another is see as purely platonic.
In the West it's seen as romantic interest.
There's significantly more to it than that, but that's the overall basic premise as to why people ship them.
Friendly reminder - Don't Spoil Stuff
I've already had to delete a thread because of spoiler reasons (and handed out a ban for it).
Please do not spoil Persona 5 Royal (and other games) for other people without first having plenty of warning, and spoiler tags.
Days Gone - A quick overview
This is not an indepth review, but just a light look on this game, and some of my thoughts. After burning around 50 hours of my life trying to crush this game, the gears are turning.
tl;dr - I loved this game.
Nearly every "professional" reviewer I've read is critically wrong about a lot of what they said, and it makes me question if they ever really played the game. I can't really go in depth as to what they were wrong about, for spoiler reasons, but if someone wants a more spoilerized version on wtf, then DM me on Discord or here.
The gameplay was as you'd expect in this game. There is no new ground being broken, and quite frankly, I was worried about Gas consumption. This was never an issue for me, as there are gas resource pumps scattered everywhere.
I was also worried about the idea of Horde combat. Again, this isn't an issue at all, and the game introduces you to having to face hordes late in the game, when you're actually prepped for it, so this again isn't a problem. (The giant horde battle that was shown in the reveal trailer took me 5 attempts to actually do, though)
The music and overworld were very fitting. Normally I'd be annoyed by open world games, but there is enough to do as you travel that you don't really worry about a lot. <span class="through">Zombies</span> Freakers only do their horde deal at night, and it's easy to dodge. Later you get infected animals, and they become a bit more of an issue.
The story was extremely immersive. I found myself <i>wanting</i> to keep pushing through, even though this game seriously should have had a been cut in half, for Days Gone 1 and 2.
If I had any real negative thoughts, is the length of the story.
The story itself is fantastic, but it gets repetitive with it's tasks. There are only so many "Drive half way across the map for this objective" missions you can do before the fetch quest system starts repeating itself for simple rewards.
The story is what really just had me sitting there. It subverted ALL of my expectations, and kept doing things I wasn't expecting. It avoided every cliche in the book and kept it both fresh, fun, and kept me in.
Some nights, I thought I was going to put it down, since it was getting a bit much just to do another rescue op, or blow up another ambush camp, only to find myself picking the controller back up the next morning.
I finally beat it, but with how long it was, I youtube'd the secret ending, as the tedious nature of the missions got to me, and I'm glad I did. This is not a game I'll 100%, as that would honestly take me over 70 hours of game play. And without the story to hook me in, it just becomes busy work.
8/10. Would strongly recommend.
The second Discord is finally up, and this time it's offical. I have it running at near full speed, and have most of the issues ironed out.
We are currently at 101 strong, and growing.
Ideally, my goal is to grow the server so it has a place we can all be to hang out, but also promotes traffic back to the Phansite, so we can have both systems working simultaneously.
The discord server will be a hub I utilize for game meetups, RP, shitposting, the works. If there is a something you see you'd like added (like, for example, you have a mario kart tournament you want to host) holler at us and we will make you a channel in the server for people to meet up.
Remember, the idea is to promote Phansite activity, while also having an easy place to meet up for other things as well!
Smash Bros Online Arena
Currently hosting a smash bros ultimate arena.
No password, 1v1 rules, no items.
I'll try to keep the room live for a bit, come join in.
OoT Online beta
So, keepign an eye on everything, there is now a beta out for Ocarina of Time Online.
This is a Co-Op server that allows you to play Legend of Zelda: Ocarina of Time with multiple people.
I'm at work and still trying to figure out how this works, and plan to keep you guys posted.
Until I can figure out how the files work (I'm not even going to share them just yet, as I'm not sure about the rules of it from the discord server I'm eyeing) I'll keep you guys posted.
Here's a video to let you know what to expect:
Joker Reviews: Daemon X Machina: Prototype Missions (Demo)
So right off the bat this game appealed to my Armored Core nostalgia.
Because of this, my bias kicked in, and I immediatly fell in love wiht the trailer.
What's this, you say? A Joker Review where Joker isn't going to tear the game in 15 peices and punch it's mother?
Why yes. Yes it is.
The trailer for this game was a bit crazy. It shows fast combat, high flying shooting, and giant mechs. With the free demo ready to go.
So, off I went.
I opened this game, not trying to fully expect an Armored core experiance, and I hate myself for this, as it already set myself up for failure. I know this, you know this, the game creators know this, and the devious bastards knew exactly what they were doing.
Loading the demo up, I'm greeting with a light overview of the world setting. It's light, it's stubtle, nothing over the top, and leaves just enough for you to have your curiosity peaked, but you are not playing this for the story. You can tell the game devs are fully aware of this, no, you are playing this for fast flying fully customizable mechs, and they don't disappoint. They go a step above, actually:
The game starts with character creation.
My inner Armor Core fanboy started screaming at this point.
Granted, the options are completly lack luster, but the fact this was even here was a pleasent suprise, as I could kinda tweak my character to make it feel more like my avatar, so I proceed into the game.
A light tutorial treated me to a simple overview: "Hanger for missions, lab for personal levelups, at the cost of money"
Zelda: Link's Awakening remake
Neat. I was not expecting them to remake the game.
Not 100% happy with how the graphical overhall makes him look like a lego, but overall it seems interesting.
Joker Reviews: Anthem (Demo)
Anthem never appealed to me.
As someone who played Destiny, I had a sneaking suspicion I knew what Anthem was going to be about, but hey, free is free, right?
So I downloaded the demo.
Starting the game up, it gives you the most basic of prompts, one that stood out to me was this:
Choose your Pilot Voice: Male / Female (this cannot be changed during the demo)
Odd, but okay. This is how you choose your gender.
The game loads up quickly enough, and I'm greeted with a series of tutorial boxes. Go here for this, do this for that, really generic stuff, but instead of explaining what certain things are, the game just kinda expects you to know everything.
Normally, this isn't that big of a deal, as every game that tries to do this atleast keeps some consistency with other games of it's genre, to allow for a nostalgic feel, one that is specifically designed to draw you in. I can respect that attempt. It's there to keep things solid and to make you feel right at home.
Except Anthem think's it's Final Fantasy 13, and uses it's own vocabulary.
After skimming through the boxes, I get a general idea for "Go to this dude for... something, and go over here for the forge?"
Sure, whatever. The game drops you into a desert looking town, in a first person perspective, and the first thing that really stuck out to to me (in terms of gameplay) was how horrifically slow you are in town.
Experimenting, I found L3 let you "Sprint", but all it really did was make your screen shake very minor like you were sprinting, with next to no difference in actual movement speed.
Determined to get past atleast the town, I followed the nav point to the first person.
He starts talking to you in a very bored, non-organic manner, which is not a great start to this, by the by. I was already a bit annoyed with the movement, and now the less then stellar voice acting from this guy is already painting the picture for me, but I press on.
He starts talking about a previous mission, and you get some super generic responses akin to "yeah, we kicked ass" or "We barely made it" and with no real noticeable difference of these, the text moves on to him telling you to go talk to dude B, about a manafold.
Doing so has the guy talking, with the same kind of bored "I'm just getting paid for this" vibe from the voice actor, and I ended up actually skipping most of the dialogue.
The entire sum of the conversation is basically this: "We need you to get the Manafold to further customize our Javelins, but we don't know how it works or how to do this, so go out there and get it" That was a good 5 minute scene, too.
Crawling my way through town, I found the next waypoint pointed to my mech suit.
Jumping in, I took off to go explore by my lonesome. Since, after all, this game was advertised as "YOU CAN PLAY ALONE OR WITH FRIENDS".
Choosing the story mission, it took me 3 minutes to realize how the clunky menu actually works.
You had to choose the Mission tab, then choose the mission, then back out of the mission tab, then wonder over to the social tab, and ready up, then hit an extra button to freaking launch the mission. Obviously, my patience was starting to wear down with this.
I kinda want this to be a thing now
Ran across this while lurking on Gfaqs, and bam, this kinda caught me off guard.