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Chapter Two: A White Century
<center><b>(Kazuya)</b></center> Mafioso litter the hallway behind you. Their weapons spent or broken by the obstacles you have thrown in their way. As blood covers the areas where the most intensive group charges occurred. But your powerful demons fail to pierce the vengeful girl that has silently followed behind the mob until now. Her light blue hair hangs messily in front of her as she laughs and laughs some more while tossing out seashells that turn the ice chunks into shrapnel. A wicked smile curves across her face as she dodges belial and erects a blue barrier which slows objects or entities nearing her. Bluebell is on the warpath heading towards you as you threaten Gamma. <i>I'll end you for Byakuran-sama!!!</i> Gamma flinches at the fury presented by you and Bluebell as his shoes spark with instant green lightning. Within second he is up in the sky and looking down at you with his face in a frustrated expression. <i>It's a miracle that you killed Byakuran and I would be willing to tell you all if we didn't have his favorite little sociopath right behind us.</i> Gamma nods towards the approaching Bluebell. <i>You are on your own with that brat.</i> Two electric foxes appear in front of Gamma and produce an electric barrier to block off incoming attacks. <center><b>(Florina and Quintus)</b></center> <i>This little thing.</i> Mukuro remains laying and touches the metallic collar encircling his neck. <i>Is a little added insurance placed on me. See poison is used to keep me tame and this trinket is the just in case. Kufufufufufu~ </i> The teen chuckles and finally sits up allowing you and your partner see his Japanese school uniform. He stops waving his trident around with his right hand and lazily lowers his head. Allowing his bangs to cover his face. <i>I'm surprised that anyone especially two misplaced people still remember my name. You have pleased me by using it. I still have to kill but hard feelings. Right?</i> He finishes with a question and in the ensuing silence a white owl alights on his trident. <center><b>(H20 and Bartz)</b></center> You follow the girl to the grand ballroom and corner her at the balcony, which overlooks the dance area. The fractic crowd pushes you about, but they rapidly trickle out to the room you just came from. Leaving you and your partner alone in front of your target within a few minutes. Oddly enough the girl does not give more chase or attempt to escape. Instead she jumps on top of the balcony railing and tosses off her fox mask revealing an all too familiar face. Her body changes with the reveal to fit the appearance you have come to associate the girl with. Ayano cheerily waves at you and your partner as the theatrical transformation wears off. <i>Gents its showtime~</i> Ayano turns to her side with one arm swept in a wide gesture to reveal a gruesome mess on the balcony across from you. From where you are you can see a a red stained body without a head attached to the rest. <i>One of your own killed the master of the manor so now ... </i> Ayano leans in like she plans to whisper a secret but instead states in a quiet voice. <i>I have to kill you~</i> She clasps her knees with both hands and the a red scarf instantaneously appears around her neck as its end swing in a wide arch over her. The ends pointed at you in a predatory stance. <i>Trust me.</i> Is the last thing she imperceptibly says to you accompanies with a slight wink. Then the ends of her scarf fly towards you and your partner with intent to hit. <center><b>(Toki)</b></center> <i>Millefiore Famiglia Current Boss: Byakuran Second in Command: Soichi Irie Storm: Zakuro Rain: Bluebell Mist: Mukuro Lightening: Gamma Cloud: Ayano Sun: Yuni Skilled in seeing all the possibilities of the world and acting on them </i>
Chapter Two: A White Century
<center><b>(Kazuya)</b></center> The initial wave of dark magic that you summon has the effect of tossing the enemies closest to you against the walls and railing of the balcony. This action gives you enough time to flee toward the garden entrance without immediate pursuit. Yet, the outraged yells of those loyal to Byakuran are not that far behind. Jack Frost's ice may have frozen a few of the mafioso, but some were able to block the assault with shields made of lightning or weapons capable of generating storm winds. These gifted mafioso chase after you with renewed vigor and create terrible noise at the entrance of the side hall. You have a few minutes at most to make it out of the side hall and into the garden. How you plan to escape is another issue entirely. If you chose to continue onward then you will arrive at the garden and Gamma will be there sitting on a chair by the only table. <center><b>(Bartz and H20)</b></center> Outraged screams are suddenly heard from the grand ballroom and the antechamber becomes quiet with tension in the air. The formerly merry partygoers now look toward the double doors with worry and apprehension. Those that are terribly drunk keep on dancing. But the ones with some semblance of sense either move away from the doors or toward them. The brave ones pull out guns, knives, swords, and all sorts of crazy weaponry expecting some sort of fight. The girl's eyes momentarily narrow and a faint curse slips out of her mouth. <i>Change of plans, one of your own has done something very stupid. Very very idiotic. The element of surprise is useless now.</i> The girl rips off a fancy white glove on her left hand and reveals a ring on one of her fingers. The ring has two folded angel wings on the side and a dark blue gem embedded in the middle. It is in the same design as the ring currently in the possession of your group. <i>I can't give you much reason to trust me.</i> The girl starts walking backward toward the doors leading to the grand ballroom. <i>So I'll give you a easy choice ~ Follow me and get this ring that you need so badly or enjoy another loop in this hell mansion!</i> The girl grins and dives into the frantic crowd on the other side of the doors. <center><b>(Toki)</b></center> You are able to hear outraged screams from the grand ballroom and are close enough to witness the actions of the partygoers in the room. You are able to see a few of the more courageous mafioso pull out knives and other weapons from hidden pockets or from their fancy shoes. A couple even equip axes and bows from who knows where. The mansion must have had some terrible security protocol. You still retain sight of your allies and also witness the fox masked girl flee from the scene. But enough about all that. Your real interest lies with the golden script on the butterfly banner. It reads ... <i>Giglio Nero Famiglia Current Boss: Yuni Second in Command: Gamma Subservient to the Millefiore Famiglia led by Byakuran Skilled in reading the heart, the mind, and witnessing the future to guide others. Very dangerous and must be controlled for their own good.</i> <center><b>(Quintus and Florina)</b></center> The dragon roars again releasing purple flames that completely envelops you and your ally. The flames don't do much except for producing a warm feeling on your skin. Now finished with the theatrics the dragon closes its jaws and its reptilian eyes meet yours. The eye shift up and down as the dragon takes in your apperance and with a final huff the giant creatures fades into nothing. Leaving behind a few purple flames and nothing more. The floor still remains a misty sea with no tangible object to step on. <i>Kufufufu your confidence is refreshing.</i> Once again a voice comes from the dragon statues. But instead of coming from a dragon it comes from a teenager that lazily stares up at the ceiling from his dragon perch. The teen is the same one from the library except now he has a trident.
Chapter Two: A White Century
<center><b>(Quintus and Florina)</b></center> The black dragon sheds its stone skin revealing obsidian scales accentuated by fearsome lashes of its body. A snap of its freed tail sends the rest of its stone prison crumbling against liquified walls. In a matter of seconds, the dragon is roaring directly in front of you. Your face is pointed toward its gaping mouth and both of its fangs are bigger then your half your body. <i>Turn back or be consumed!</i> The dragon's message is loud enough to resound in your ears. <center><b>(Bartz)</b></center> The girl gently takes your hand and bows. <i>I would welcome a question but first I have one of my own.</i> She then grabs at the shoulder of your companion with her other hand. <center><b>(H20)</b></center> You feel the girl's grasp but it is weak enough that you could break out of it if you wanted to. The girl playfully gazes at you and your companion. <i>Might you be interested in ruining this fancy party with me so that we can all get what we want tonight?</i> The girl pulls back, tugging your hand and that of your companion towards her. The balcony above illuminates her smirk. <center><b>(Toki)</b></center> Not one for parties you easily find yourself pressed against a wall and the partygoers. Not just any wall either. You find some peace underneath the ovrehead family banners and from where you stand you are able to watch your companions as well as the rest of the antechamber. From your wallflower corner you can also make out some writing behind some of the banners. The banners that are clearest to you are the ones with a dragon, a lion, or a butterfly. Each with their own unqiue descriptors on the back in fanciful gold. Though there may not be enough time to read all of them. The doors leading to the grand ballroom are also otherwise unoccupied.
Chapter Two: A White Century
<center><b>(Quintus and Florina)</b></center> You quickly arrive at the old wing of the manor relatively unnoticed by the guests right outside it's doors. The same fearsome dragons greet you from beneath the upper railing and the painting of Yuni remains hung over the library door. The door you seek is also conspicuously open for easy entrance. Though there is one thing stopping you. A lack of flooring that begins two paces in front of you and continues throughout the entire room. The floor isn't simply obscured. It's just not there leaving only intangible fog in its place that stretches and squirms. The fog aimlessly floats in the space that should have had some floor tiling covering it. <i>Saviors will sucumb to the buried.</i> This prophecy comes forth from the gaping fangs of the black dragon statute. <center><b>(Toki, Bartz, and H20)</b></center> As you linger about the musical score being played changes tempting a few guests to dance about the antechamber. These guests tap and sway to the rapturous tune tempting the onlookers around them to participate as well. The room eventually fills with dancing and the expressed passion of lovers. With you awkwardly in the middle of it all. Eventually, a brunette equipped with a fox mask that matches her fiery, red gown, taps on the shoulder of the girl in your strange group. The girl shyly suggests. <i>Would any of you fellas like to dance with me? I haven't found a single partner all night and it's very shameful. </i> The girl anxiously stares at her heels. <i>I only need one partner for a song. The other fella could dance with the female friend you have here to not feel too lonely. Or we could maybe switch between songs ...</i>
Chapter Two: A White Century
<center><b>(Everyone)</b></center> The double doors leading to the grand ballroom are now wide open. They connect the grand ballroom to the antechamber you started in, which offers an unrestrained view into both. Though you and your group have caught the attention of all the guests and now they openly stare at you through masked eyes. They fell back giving you a lot of room to move as if you were diseased. But you can hear their whispered insults and color commentary on your boorish behavior. Some of the guests go a step further and tense into a fighting stance in case you and your group of merry weirdos attempt to attack them. Byakuran hears the racuous call out to his person and merely laughs at his end of the ballroom. His glass of wine slipping precariously from his fingers as he clutches his stomach with pure laughter. The guests in the latter end of the ballroom take his laughter as their cue to continue on with their classy partying. Finally, a skull shaped ring is presented. It does nothing but stare at oblivion through brilliant ruby eyes.
Chapter Two: A White Century
<center><b>(Everyone)</b></center> The room lights up and a Germanic ballad hangs in the air. When you come to you find that you are in the antechamber you originally started in A large gathering of people are around you once again. The masks and fancy clothes are the same. The same statues stare at you with frozen gazes. The banners of various mafia families gently sway against the walls. As the light peals of the fountain are once again consumed by the chattering of jubilant people. It is as if nothing you did before ever happened. Around you are the companions you first entered this life with. Gone are Byakuran, Ayano, and anyone else you encountered in the previous cycle. All of them or at least most are once again strangers on your journey.
Chapter Two: A White Century
<center><b>(Toki, Florina, Kazuya, and Quintus)</b></center> You leave behind Bluebell's body and the note that had been attached to her. Upon entering the servants entrance at the lower right corner of the ballroom. There is the screech of a drunk guest that had just stumbled over Bluebell's body. Yet, by now the beginning hysteria is past you and your companions as you enter a ruined section of the manor. From above a full moon can be observed through a damaged portion of the wood ceiling. As you sneak past the empty corridors the light of the moon illuminates the maws of two terrifying stone dragons that are consuming each other in a fury. Without much trouble you arrive at the hidden door next to the painting of Yuni and find that the lock on it is open. It appears your arrival had been expected. You have not yet entered, but already you can hear Byakuran's light laughter emanating from the interior of the seemingly tiny room.
Chapter Two: A White Century
<center><b>(Bartz and H20)</b></center> Gamma merely stares at you and your companion with concern. <i>You just find out that Byakuran could almost be god-like with what he knows and yet you still want to take him? Are the two of you sane? There is being reckless, but what you two want to do is almost near suicidal.</i> Gamma's brow furrows. <i>I almost feel complicit in your likely deaths if I tell you anything else.</i> Gamma opens his mouth to say more, but his mouth is seemingly sewn shut with instantenous stitching. His eyes bulge at the sudden patterns of string over his mouth and he hesistantly raises a single hand to test the stitching. When he gently tugs the strings with his fingers there is no budge and panic slowly forms on his face. <i>Gammy you only had to give my little gift and shut up~</i> <i>No one likes a chatty nancy you know~</i> A maid approaches from the hallway behind you and says this in a forced sing-song voice. She wears the same uniform that you originally saw her in when she was chatting with Gamma, but this time she has a vibrant red scarf hanging from her neck. Upon setting foot in the garden she stops and observes you with unbridled glee. <i>You guys are getting way too good at this game. Which is sort of a problem you know since we want things to last a little longer.</i>
Chapter Two: A White Century
<center><b>(Bartz and H20)</b></center> Gamma fixates on the hallway behind you as his left hand lightly begins to tap out a haphazard pattern on the table in front. His body stiffened at the additional inquiry presented to him, but has not dismissed yet. Though it takes him a few minutes to find what to say next. <i>Byakuran has a gift that is almost impossible to be true. Yet, it's affecting us right now ...</i> Gamma delicately continues on his thought. <i>Us meeting here right now could have even been an occurance arranged by him. A tiny little game to damn you or me by the end of the night. So i'm only willing to admit that Byakuran is conncted to other versions of him in parallel universes containing this same day. As he thinks and breathes right now so do the other instances of him. Sharing ideas and memories of various events that may have already happened or will happen within the next few hours.</i> Gamma's left hand pauses at his final statement. <i>By taking on Byakuran you are not just fighting one person with one set of experiences. You are fighting millions of people with enough shared knowledge to predict almost anything that can occur or will occur today.</i>
Chapter Two: A White Century
<center><b>(Bartz and H20)</b></center> Gamma eyes you and your partner before sitting back on one of the chairs with both hands anxiously folded in front. He nods at the other chair to indicate for you or your partner to take the other seat. <i>Byakuran, strange secret admirers, and clueless guests in a trap. Well this is turning out to be a lovely night. Wouldn't you fellas agree?</i> He tosses the question out there, but rambles on without the expectation of a real answer. <i>Unless you two can fight like your life depends on it, then you won't be of much use to me.</i> Gamma glances at the hall behind. <i>I will tell you one thing of importance though. Just so you fellas don't step into the dragon's den unprepared ...</i> <i>Whatever you think you have planned don't follow through on it. Byakuran has a gift for sniffing out plans and proceedings to torment you with his knowledge on it. In fact, if you are coming to me for help then it may already be too late for you two.</i><div class='edited'>(edited by Raconteur)</div>

Recent topics

Chapter Two: A White Century
You are abruptly dropped with your companions at the center of a large gathering of people. Gone is the pretty spacious elevator from which you entered, now replaced with a high profile antechamber decorated in the finest of luxuries. From where you have fallen you can see ostentatious couches, marble animal statues, and paintings dating back to a classical era. The calm melody of a fine German piece of music waft in accompanied with a wiff of orchid and rose. The soft peals of water from a fountain within the room sometimes overpowers the music, but both sounds never become too overpowering. Laughter and light bits of conversation are also sprinkled about from the mouths of people wearing vibrant, decorative masks. Upon your arrival some of the people had filtered around you and your companions in a circle and are now discussing this random occurrence in harsh whispers. Their masks occasionally leaping up with their facial movements and their fancy, frivolous style of dress putting what you are wearing to shame. These people don't even bother to help you get up as they chat on and on around you. At the furthest end of the antechamber is a regular sized door decorated with perfect white orchids. It would have been easy to reach on a different day, but the circle of people and the rest walking about could easily slow you down.
Intermission One
<center><b>(Toki, Alphinaud, Cait, Pancake Knight, Niko)</b></center> You fall out of the elevator you originally entered and land on a heap of your own comrades. A pomegranate rolls away from the pile and lies within arms reach. If you were to look around you would see the faces of the people you previously left behind. In front of you stands Walton with an unreadable expression on his face. Around you is the lobby from which you started your journey. The only object left from the trip is the lone pomegranate on the floor. <center><b>(Everyone Else)</b></center> You are able to see your formerly gone companions drop out from the elevator. They seem intact and what they started with is there, but one companion is missing. The screens that let you observe the journey shut off for now.
Chapter One: The Philosopher King
<b>(Pancake Knight, Cait, Sam, and Toki have arrived)</b> You materialize along with three others in the middle of a crowded marketplace. There are no traces of the elevator left and the surrounding mobs remain blissfully unaware of your sudden appearance. The general pushing of the crowd indicates that you are tangible, but no one raises a fuss. If you were to look around you would see plenty of happy people with impossible shades of hair going about their day. Each person strolling from one wooden stall to the next and checking out the available wares. There is also an apparent trend among the people of wearing simple or elaborate robes paired with sandals. Some of the robes are equipped with various symbols or items of jewelry making you and the others stand out like sore thumbs. Overhead the sun casts an oppressive heat on the place making the sea of white tarps above the stalls almost glow. While the brown adobe buildings behind the stalls look paled in the morning light. The sun has the most effect on a tall, glass tower in the distance which is almost painful to gaze directly at. Not that anyone does so already preoccupied in the mundane rituals of the day. At the end of the marketplace are a flight of stairs heading up from between the buildings. However, the stairs are occupied by a swath of men decorated in scaled armor with rapiers at their sides and a tall humanoid dragon-like man.
Restoration
You are stumbling ... Dropping ... Falling from high above. With no clear recollection of where you had been or where you will be going. You feel lightheaded as if freed from all restraint. Though what feelings this sensation could cause is best left up to the one experiencing it. Meanwhile, around you are cascades of words, letters, and random phrases tumbling to the unknown. You follow the same path but at a slower less rushed pace. Plummeting calmly enough to make out meaningful words or details that should jog your mind a little. Pray tell what could you be seeing in the maelstrom of words? <b>(All your actions and choices will be etched in stone)</b>
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